![]() ![]() This quest will give you enough cash to make a decent profit and make aroud 15000 credits in the first 2-3 months of the game… a worthy investment. After you drop off the medial supplies you can talk to the quest giver again for a RTS quest. You can fly these goods to your home planet to make quite a bit of seed money. During the opening tutorial you can stop at the second planet you visit and buy a ton of machinery for about 60 credits. Human Mercenary is a very good choice, as is Human Merchant. ![]() When starting a new game always choose the rocket launcher and engine upgrade. ![]() After about a week with it, I'm confident enough to share a few strategy tips with those who might want to check it out. Is it a RPG? It's pretty much a bit of everything. The game is surprisingly crash and bug free, especially for a Russian import. Other minigames happen inside black holes, or after being sent to prison. In addition to the space combat, there is a very well done planetary RTS component, as well as some text adventures in a Zork style (!!!). Combat is turn based with a realtime autopilot option you can turn off and on. The gameplay is probabaly best-described as 2D freelancer with a Galactic Civilization style isometric view. It's generally tagged as a RPG, and although I don't really consider it one, the game is fantastic. I'm very impressed with this Russian import space combat game.
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